VCT Hackathon: Esports Manager Challenge
AWS and VALORANT have launched the Esports Manager Challenge hackathon! Utilizing Amazon Bedrock’s generative AI functionality and official esports data, participants have the opportunity to create a LLM-powered digital assistant that builds teams and answers questions about VALORANT Esports players. Put your skills to a test by registering here.
Riot Games prepares to close its last data center as it completes global migration to AWS
Reimaging Esports
- Riot Games is behind leading global esports properties League of Legends Esports (LoL Esports), VALORANT Esports, and Teamfight Tactics (TFT)
- League of Legends (LoL) is one of the world’s most-played games for over the last 10 years with over 160 billion total hours spent playing LoL per year.
- Riot partnered with AWS to power Riot’s infrastructure including their new global content factories that publish Riot’s esports, music production, analytics, statistics, and animation.
“Riot Games has a long-term vision to bring joy to billions of fans around the world through our esports, and we’re extremely excited to work with AWS to level up the Riot Esports experience. The wide-ranging solutions and expertise of AWS will enhance Riot Games’ esports broadcasts and engage esports fans worldwide. From reimagining how fans view our events and content, to interacting with other players, AWS unlocks endless opportunities for Riot to shape the future of sport.”
League of Legends is one of the world’s most-played games for over 10 years with over 20 million people across 145 countries playing LoL every day.
Aspiring to be the most player-focused game company in the world
Enhancing Fan Experience
Riot works with AWS to enhance its global esports event broadcasts throughout each competitive season for LoL Esports, the VALORANT Champions Tour (VCT) Esports, and Teamfight Tactics (TFT). Similar to the in-depth statistics provided to major global sports leagues, Riot uses AWS’s broad portfolio of cloud capabilities to provide fans with new insights and experiences.
Production for a Global Fanbase
Riot and AWS share a vision of bringing esports to fans no matter where they live, how they watch, or what language they speak. To achieve this, Riot is introducing Riot Games Remote Broadcast Center powered by AWS, a series of cloud-first remote broadcast centers (RBC) that leverage AWS technologies. These facilities will support Riot’s current and future ambitions to reimagine the entertainment experience across numerous areas in addition to esports and analytics/stats like music production, animation, and game development.
Transforming Gameplay
The utilization of AWS's services is a key element in Riot's ability to deliver the best possible game experiences to players.
More than 100 millions hours a month is spent playing League of Legends by players around the world!
Developer Events
Discover the potential of AWS for the gaming industry, while showing off your prediction and machine learning skills for a chance at the final prize. With real data from Riot Games, you’ll
battle it out with other teams to create a win prediction model for League of Legends.
League of Legends produces the most popular esports event of the year when the best professionals compete in its annual World Championships, also known simply as “Worlds.”
AWS re:Invent 2023 - Customer Keynote Riot Games
Riot Games, the development company behind League of Legends, VALORANT, and other popular online multiplayer games, is taking full advantage of Amazon Web Services (AWS) to deliver low latency and highly competitive experiences to players on a global scale. In this video, Brent Rich, head of global infrastructure and operations at Riot Games, shares how the company transformed from a single-game company depending on local data centers to support its hundreds of millions of players to a cloud-first gaming company with several major titles.
AWS re:Invent 2023 - Exiting the data center: A League of Legends and VALORANT story
Moving hundreds of thousands of players from on-premises data centers to the cloud with minimal downtime requires a unique mix of engineering, planning, and collaboration. In this session, learn how Riot Games, AWS, and Slalom globally migrated League of Legends and VALORANT from the data center to AWS Regions and AWS Local Zones.
AWS re:Invent 2023 - Improve your mobile and web app quality using AWS Device Farm
In this session, learn how you can improve the quality of your mobile and web apps by running tests on real devices at scale with AWS Device Farm. Hear from Riot Games, a leading game developer and publisher, about how they use Device Farm to streamline their mobile app testing process, improve the quality of their mobile games and SDKs, run automated and manual tests on real devices in the cloud, identify and fix issues faster, and release updates more frequently. Hear how Riot takes advantage of the newly released support for VPC connectivity to Private Devices to securely access AWS Device Farm from within their own VPC, ensuring that their testing data remains private and secure.
AWS re:Invent 2023 - Reimagining live, in-person experiences with the cloud
Live entertainment and in-person experiences continue to be important to consumers, yet they present unique challenges in ensuring that all attendees have a great time and want to return. New and emerging cloud technologies can now play a key role in creating more memorable and more personalized live experiences with less friction, which in turn is helping entertainment companies reimagine and optimize the attendee experience whether in the venue, on the go, or at home. Join this panel discussion to learn how AWS technologies are starting to play an important role in live experiences such as sporting events, esports, and concerts.
AWS re:Invent 2023 - Delivering low-latency applications at the edge
AWS hybrid and edge services extend AWS from Regions and Availability Zones to local metros, on premises, and the far edge, bringing AWS closer to your end users and workloads. In this session, learn how you can run latency-sensitive applications in more locations around the world with AWS Local Zones, AWS Wavelength Zones, AWS Outposts, and the AWS Snow Family. Discover how organizations are deploying applications that require single-digit millisecond latencies across media and entertainment content creation, cybersecurity, digital advertising, healthcare research, high-frequency stock trading, virtual reality technology, and more.
Riot Games Globalizes Player Accounts and Maintains Availability on AWS
To provide players with global availability and secure, low latency access, Riot Games migrated hundreds of millions of player accounts into a consolidated, globally-replicated composite database cluster on Amazon Web Services (AWS).
How Riot Games is reinventing remote esports broadcasts
Throughout the COVID-19 pandemic, Riot Games kept its esports rolling with a cloud-based workflow built on Amazon EC2. Now, Riot is taking it to the next level with Project Stryker, a set of three remote broadcast facilities and a follow-the-sun operations model. Utilizing Amazon WorkSpaces and AWS Elemental, Riot strives to build the first-of-its-kind cloud-native remote broadcast operations model in order to produce its largest global esports events, League of Legends Worlds and VALORANT Champions. In this session, follow Riot’s esports journey from a stopgap solution to laying the foundation for the next generation of esports fandom.
How Riot Games processes 20 TB of analytics data daily on AWS
Riot Games ingests about 20 TB of data every day on AWS. This data powers a wide range of services including game matchmaking, in-game personalization, analytics, security, and player behavior management. Until recently, this data was only queryable for up to 6 hours after it was produced. With Amazon MSK, the team reduced time down to 5 minutes. Amazon MSK also allowed Riot Games to lower TCO and deprecate an aging map-reduce-based pipeline. In this session, Riot Games describes the before state, migration path, current state and future state of their data ingestion pipeline.
How AWS and Riot Games built a governance reporting engine
The Riot Act is an automated summary of strategic insights, opportunities, and actions that are customized by teams. In this session, learn how AWS and Riot Games built a solution that unifies cost, usage, recommendations, performance, governance, and security into a data lake and prescriptive reporting engine.
GENERATIVE AI FOR SPORTS
Generative AI is helping reinvent the sports industry by increasing efficiencies and elevating fan engagement. Learn how AWS is helping leagues, teams and media & entertainment with this cutting-edge technology.
Products Powering Riot Games
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AWS teams up with Riot Games
Riot Games and AWS are transforming how Riot’s esports content is created and distributed.